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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_AnimDynamics
Syntax
uint8 bOverrideAngularBias: 1
Remarks
If true, the override value will be used for the angular bias for bodies in this node. Angular bias is essentially a twist reduction for chain forces and defaults to a value to keep chains stability in check. When using single-body systems sometimes angular forces will look like they are "catching-up" with the mesh, if that's the case override this and push it towards 1.0f until it settles correctly