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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/FAnimLegIKDefinition
Syntax
FName TwistOffsetCurveName
Remarks
Name of the curve to use as the twist offset angle(in degrees). This is useful for injecting knee motion, while keeping the IK chain's goal/hand and root/hip locked in place. Reasonable values are usually between -+15 degrees, although this is depends on how far in/out the knee is in the original pose.