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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
| Include | #include "BoneControllers/AnimNode_LegIK.h" |
Syntax
struct FAnimLegIKData
Remarks
Runtime foot data after validation, we guarantee these bones to exist
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FCompactPoseBoneIndex > | FKLegBoneIndices | ||
| TArray< FTransform > | FKLegBoneTransforms | ||
| FIKChain | IKChain | ||
| FCompactPoseBoneIndex | IKFootBoneIndex | ||
| FTransform | IKFootTransform | ||
| FAnimLegIKDefinition * | LegDefPtr | ||
| int32 | NumBones | ||
| float | TwistOffsetDegrees |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeTransforms
(
FAnimInstanceProxy* MyAnimInstanceProxy, |