Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
| Include | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Syntax
struct FRandomPlayerSequenceEntry
Remarks
The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAlphaBlend | BlendIn | Blending properties used when this entry is blending in ontop of another entry | |
| float | ChanceToPlay | When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances) | |
| int32 | MaxLoopCount | Maximum number of times this entry will loop before ending | |
| float | MaxPlayRate | Maximum playrate for this entry | |
| int32 | MinLoopCount | Minimum number of times this entry will loop before ending | |
| float | MinPlayRate | Minimum playrate for this entry | |
| TObjectPtr< UAnimSequenceBase > | Sequence | Sequence to play when this entry is picked |
Constructors
| Type | Name | Description | |
|---|---|---|---|