Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_AssetPlayerRelevancyBase
- FAnimNode_RandomPlayer
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
| Include | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_RandomPlayer : public FAnimNode_AssetPlayerRelevancyBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | BlendWeight | Last encountered blend weight for this node | |
| bool | bShuffleMode | When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). | |
| TArray< FRandomPlayerSequenceEntry > | Entries | List of sequences to randomly step through |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Evaluate_AnyThread
(
FPoseContext& Output |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| float | |||
| UAnimationAsset * | GetAnimAsset () |
FAnimNode_RelevantAssetPlayerBase. | |
| float | |||
| const FDeltaTimeRecord * | |||
| bool | |||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| bool | SetIgnoreForRelevancyTest
(
bool bInIgnoreForRelevancyTest |
||
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |