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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_PoseHandler
- FAnimNode_AssetPlayerRelevancyBase::GetCurrentAssetLength()
- FAnimNode_PoseHandler::GetCurrentAssetLength()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseHandler.h |
Include | #include "AnimNodes/AnimNode_PoseHandler.h" |
virtual float GetCurrentAssetLength&40;&41; const
Remarks
Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code).