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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_PoseDriver
Syntax
bool bEvalFromRefPose
Remarks
Evaluate SourceBone transform relative from its Reference Pose. This is recommended when using Swing and Twist Angle as Distance Method, since the twist will be computed from RefPose.
If not specified, the local space of SourceBone will be used. (ie relative to parent bone) This mode won't work in conjunction with EvalSpaceBone;