Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_PoseDriver
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseDriver.h |
Include | #include "AnimNodes/AnimNode_PoseDriver.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_PoseDriver.cpp |
bool IsBoneDriven
&40;
FName BoneName
&41; const
Remarks
Util for seeing if BoneName is in the list of driven bones (and bFilterDrivenBones is true)