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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_MeshSpaceRefPose
- FAnimNode_Base::EvaluateComponentSpace_AnyThread()
- FAnimNode_MeshSpaceRefPose::EvaluateComponentSpace_AnyThread()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RefPose.h |
Include | #include "AnimNodes/AnimNode_RefPose.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RefPose.cpp |
virtual void EvaluateComponentSpace_AnyThread
&40;
FComponentSpacePoseContext & Output
&41;
Remarks
Called to evaluate component-space bone transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
Parameters
Name | Description |
---|---|
Output | Output structure to write pose or curve data to. Also provides access to relevant data as a context. |