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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_LayeredBoneBlend
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_LayeredBoneBlend.h |
| Include | #include "AnimNodes/AnimNode_LayeredBoneBlend.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_LayeredBoneBlend.cpp |
void SetBlendMask
&40;
int32 InPoseIndex,
UBlendProfile &42; InBlendMask
&41;
Remarks
Set the blend mask for the specified input pose.