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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_LayeredBoneBlend
Syntax
TArray< TObjectPtr< UBlendProfile > > BlendMasks
Remarks
The blend masks to use for our layer inputs. Allows the use of per-bone alphas. Blend masks are used when BlendMode is BlendMask.