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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_CopyPoseFromMesh
- FAnimNode_Base::Update_AnyThread()
- FAnimNode_CopyPoseFromMesh::Update_AnyThread()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CopyPoseFromMesh.h |
Include | #include "AnimNodes/AnimNode_CopyPoseFromMesh.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_CopyPoseFromMesh.cpp |
virtual void Update_AnyThread
&40;
const FAnimationUpdateContext & Context
&41;
Remarks
Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |