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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_CopyPoseFromMesh
- FAnimNode_Base::PreUpdate()
- FAnimNode_CopyPoseFromMesh::PreUpdate()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CopyPoseFromMesh.h |
| Include | #include "AnimNodes/AnimNode_CopyPoseFromMesh.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_CopyPoseFromMesh.cpp |
virtual void PreUpdate
&40;
const UAnimInstance &42; InAnimInstance
&41;
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called