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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_BlendSpacePlayer_Stand-
- FAnimNode_BlendSpacePlayerBase::GetStartPosition()
- FAnimNode_BlendSpacePlayer_Standalone::GetStartPosition()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpacePlayer.h |
| Include | #include "AnimNodes/AnimNode_BlendSpacePlayer.h" |
virtual float GetStartPosition&40;&41; const
Remarks
The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.