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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_BlendSpacePlayerBase
- FAnimNode_BlendSpacePlayerBase::ShouldTeleportToTime()
- FAnimNode_BlendSpaceEvaluator::ShouldTeleportToTime()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpacePlayer.h |
| Include | #include "AnimNodes/AnimNode_BlendSpacePlayer.h" |
virtual bool ShouldTeleportToTime&40;&41; const
Remarks
An evaluator will be setting the play rate to zero and setting the time explicitly. ShouldTeleportToTime indicates whether we should jump to that time, or move to it playing out root motion and events etc.