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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_BlendSpacePlayerBase
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_BlendSpacePlayerBase::CacheBones_AnyThread()
- FAnimNode_RotationOffsetBlendSpace::CacheBones_AnyThread()
- FAnimNode_AimOffsetLookAt::CacheBones_AnyThread()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpacePlayer.h |
| Include | #include "AnimNodes/AnimNode_BlendSpacePlayer.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpacePlayer.cpp |
virtual void CacheBones_AnyThread
&40;
const FAnimationCacheBonesContext & Context
&41;
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
| Name | Description |
|---|---|
| Context | Context structure providing access to relevant data |