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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_BlendSpacePlayer
- FAnimNode_BlendSpacePlayerBase::SetLoop()
- FAnimNode_BlendSpacePlayer::SetLoop()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpacePlayer.h |
| Include | #include "AnimNodes/AnimNode_BlendSpacePlayer.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpacePlayer.cpp |
virtual bool SetLoop
&40;
bool bInLoop
&41;
Remarks
Set if the animation should loop back to the start when it reaches the end?