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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_BlendSpacePlayer
- FAnimNode_AssetPlayerRelevancyBase::IsLooping()
- FAnimNode_BlendSpacePlayer::IsLooping()
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpacePlayer.h |
| Include | #include "AnimNodes/AnimNode_BlendSpacePlayer.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpacePlayer.cpp |
virtual bool IsLooping&40;&41; const
Remarks
Does this asset player loop back to the start when it reaches the end?