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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_BlendListByEnum
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByEnum.h |
Include | #include "AnimNodes/AnimNode_BlendListByEnum.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendListByEnum.cpp |
const TArray< int32 > & GetEnumToPoseIndex&40;&41; const
Remarks
Get the mapping from enum value to BlendPose index; there will be one entry per entry in the enum; entries out of range always map to pose index 0.