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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_ApplyAdditive
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_ApplyAdditive::Initialize_AnyThread()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ApplyAdditive.h |
Include | #include "AnimNodes/AnimNode_ApplyAdditive.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_ApplyAdditive.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |