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Unreal Engine C++ API Reference > Runtime > AnalyticsET > IAnalyticsProviderET > StartSession
References
Module | AnalyticsET |
Header | /Engine/Source/Runtime/Analytics/AnalyticsET/Public/IAnalyticsProviderET.h |
Include | #include "IAnalyticsProviderET.h" |
bool StartSession
&40;
FString InSessionID,
const TArray< FAnalyticsEventAttribute > & Attributes
&41;
Remarks
Primary StartSession API. Allow move semantics to capture the attributes.