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Unreal Engine C++ API Reference > Runtime > AnalyticsET > IAnalyticsProviderET > RecordEvent
- IAnalyticsProvider::RecordEvent()
- IAnalyticsProviderET::RecordEvent()
References
Module | AnalyticsET |
Header | /Engine/Source/Runtime/Analytics/AnalyticsET/Public/IAnalyticsProviderET.h |
Include | #include "IAnalyticsProviderET.h" |
virtual void RecordEvent
&40;
const FString & EventName,
const TArray< FAnalyticsEventAttribute > & Attributes
&41;
Remarks
This class augments RecordEvent with a version that takes the EventName by rvalue reference to save a string copy. Implement the base version in terms of this one.