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API > API/Runtime > API/Runtime/Analytics > API/Runtime/Analytics/IAnalyticsProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RecordProgress
(
const FString& ProgressType, |
Record a player progression event that has happened in the game | Interfaces/IAnalyticsProvider.h | |
virtual void RecordProgress
(
const FString& ProgressType, |
Record a player progression event that has happened in the game | Interfaces/IAnalyticsProvider.h | |
virtual void RecordProgress
(
const FString& ProgressType, |
Record a player progression event that has happened in the game | Interfaces/IAnalyticsProvider.h |
RecordProgress(const FString &, const FString &)
Description
Record a player progression event that has happened in the game
Note that not all providers support all events. In this case this method is equivalent to sending a regular event with name "Progression".
| Name | RecordProgress |
| Type | function |
| Header File | /Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
| Include Path | #include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordProgress
(
const FString & ProgressType,
const FString & ProgressHierarchy
)
Parameters
| Name | Remarks |
|---|---|
| Error | the error string to record |
RecordProgress(const FString &, const TArray< FString > &, const TArray< FAnalyticsEventAttribute > &)
Description
Record a player progression event that has happened in the game
Note that not all providers support all events. In this case this method is equivalent to sending a regular event with name "Progression".
| Name | RecordProgress |
| Type | function |
| Header File | /Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
| Include Path | #include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordProgress
(
const FString & ProgressType,
const TArray < FString > & ProgressHierarchy,
const TArray < FAnalyticsEventAttribute > & EventAttrs
)
Parameters
| Name | Remarks |
|---|---|
| Error | the error string to record |
RecordProgress(const FString &, const FString &, const TArray< FAnalyticsEventAttribute > &)
Description
Record a player progression event that has happened in the game
Note that not all providers support all events. In this case this method is equivalent to sending a regular event with name "Progression".
| Name | RecordProgress |
| Type | function |
| Header File | /Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
| Include Path | #include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordProgress
(
const FString & ProgressType,
const FString & ProgressHierarchy,
const TArray < FAnalyticsEventAttribute > & EventAttrs
)
Parameters
| Name | Remarks |
|---|---|
| Error | the error string to record |