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API > API/Runtime > API/Runtime/AVIWriter
Creation options for the AVI writer
| Name | FAVIWriterOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h |
| Include Path | #include "AVIWriter.h" |
Syntax
struct FAVIWriterOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAVIWriterOptions() |
AVIWriter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronizeFrames | bool | When true, the game thread will block until captured frames have been processed by the avi writer | AVIWriter.h | |
| CaptureFramerateDenominator | int32 | The denominator of the captured video, ie (30/1) will capture at 30 frames per second. | AVIWriter.h | |
| CaptureFramerateNumerator | int32 | The numerator of the captured video, ie (30/1) will capture at 30 frames per second. | AVIWriter.h | |
| CodecName | FString | Optional codec to use for compression | AVIWriter.h | |
| CompressionQuality | TOptional< float > | Optional compression quality, as a value between 0 and 1 | AVIWriter.h | |
| Height | uint32 | AVIWriter.h | ||
| OutputFilename | FString | Output filename | AVIWriter.h | |
| Width | uint32 | AVIWriter.h |