Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UPawnSensingComponent
Description
Changes the SensingInterval. If we are currently waiting for an interval, this can either extend or shorten that interval. A value <= 0 prevents any updates.
| Name | SetSensingInterval |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h |
| Include Path | #include "Perception/PawnSensingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp |
UFUNCTION (BlueprintCallable, BlueprintAuthorityOnly, Category="AI|Components|PawnSensing")
virtual void SetSensingInterval
(
const float NewSensingInterval
)