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API > API/Runtime > API/Runtime/AIModule
| Name | UPathFollowingManager |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingManager.h |
| Include Path | #include "Navigation/PathFollowingManager.h" |
Syntax
UCLASS (MinimalAPI)
class UPathFollowingManager :
public UObject ,
public IPathFollowingManagerInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPathFollowingManager
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPathFollowingManager
(
const FObjectInitializer& ObjectInitializer |
Navigation/PathFollowingManager.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsFollowingAPath
(
const AController& Controller |
Navigation/PathFollowingManager.h | ||
static void StopMovement
(
const AController& Controller |
Navigation/PathFollowingManager.h |