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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UPathFollowingComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LogPathHelper
(
const AActor* LogOwner, |
Helper function for sending a path for visual log | Navigation/PathFollowingComponent.h | |
static void LogPathHelper
(
const AActor* LogOwner, |
Navigation/PathFollowingComponent.h |
LogPathHelper(const AActor , FNavPathSharedPtr, const AActor )
Description
Helper function for sending a path for visual log
| Name | LogPathHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include Path | #include "Navigation/PathFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
static void LogPathHelper
(
const AActor * LogOwner,
FNavPathSharedPtr InLogPath,
const AActor * LogGoalActor
)
LogPathHelper(const AActor , FNavigationPath , const AActor *)
| Name | LogPathHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include Path | #include "Navigation/PathFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
static void LogPathHelper
(
const AActor * LogOwner,
FNavigationPath * InLogPath,
const AActor * LogGoalActor
)