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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UEnvQueryManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RunInstantQuery
(
const TSharedPtr< FEnvQueryInstance >& QueryInstance |
EnvironmentQuery/EnvQueryManager.h | ||
TSharedPtr< FEnvQueryResult > RunInstantQuery
(
const FEnvQueryRequest& Request, |
Alternative way to run queries. | EnvironmentQuery/EnvQueryManager.h |
RunInstantQuery(const TSharedPtr< FEnvQueryInstance > &)
| Name | RunInstantQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp |
void RunInstantQuery
(
const TSharedPtr < FEnvQueryInstance > & QueryInstance
)
RunInstantQuery(const FEnvQueryRequest &, EEnvQueryRunMode::Type)
Description
Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics.
| Name | RunInstantQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp |
TSharedPtr < FEnvQueryResult > RunInstantQuery
(
const FEnvQueryRequest & Request,
EEnvQueryRunMode::Type RunMode
)