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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UEnvQueryManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEnvQueryManager * GetCurrent
(
UWorld* World |
EnvironmentQuery/EnvQueryManager.h | ||
static UEnvQueryManager * GetCurrent
(
const UObject* WorldContextObject |
EnvironmentQuery/EnvQueryManager.h |
GetCurrent(UWorld *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp |
static UEnvQueryManager * GetCurrent
(
UWorld * World
)
GetCurrent(const UObject *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp |
static UEnvQueryManager * GetCurrent
(
const UObject * WorldContextObject
)