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| Name | UEnvQueryContext_BlueprintBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
| Include Path | #include "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable)
class UEnvQueryContext_BlueprintBase : public UEnvQueryContext
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEnvQueryContext → UEnvQueryContext_BlueprintBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnvQueryContext_BlueprintBase
(
const FObjectInitializer& ObjectInitializer |
EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
Enums
Public
| Name | Remarks |
|---|---|
| ECallMode |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CallMode | ECallMode | EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UWorld * GetWorld() |
We need to implement GetWorld() so that blueprint functions which use a hidden WorldContextObject* will work properly. | EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | |
| EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
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| EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
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| EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
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| EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
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Overridden from UEnvQueryContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProvideContext
(
FEnvQueryInstance& QueryInstance, |
EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |