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API > API/Runtime > API/Runtime/AIModule
| Name | UEQSRenderingComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h |
| Include Path | #include "EnvironmentQuery/EQSRenderingComponent.h" |
Syntax
UCLASS (ClassGroup=Debug, MinimalAPI)
class UEQSRenderingComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UEQSRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEQSRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
EnvironmentQuery/EQSRenderingComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawOnlyWhenSelected | uint32 | EnvironmentQuery/EQSRenderingComponent.h | ||
| DrawFlagName | FString | EnvironmentQuery/EQSRenderingComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearStoredDebugData() |
EnvironmentQuery/EQSRenderingComponent.h | ||
void StoreDebugData
(
const EQSDebug::FQueryData& DebugData |
EnvironmentQuery/EQSRenderingComponent.h |
Protected
Overridden from UDebugDrawComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDebugRenderSceneProxy * CreateDebugSceneProxy() |
EnvironmentQuery/EQSRenderingComponent.h | ||
virtual FDebugDrawDelegateHelper & GetDebugDrawDelegateHelper() |
EnvironmentQuery/EQSRenderingComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
EnvironmentQuery/EQSRenderingComponent.h |