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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UCrowdManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAgentValid
(
const UCrowdFollowingComponent* AgentComponent |
Check if object is a valid crowd agent | Navigation/CrowdManager.h | |
bool IsAgentValid
(
const ICrowdAgentInterface* Agent |
Navigation/CrowdManager.h |
IsAgentValid(const UCrowdFollowingComponent *)
Description
Check if object is a valid crowd agent
| Name | IsAgentValid |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include Path | #include "Navigation/CrowdManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp |
bool IsAgentValid
(
const UCrowdFollowingComponent * AgentComponent
) const
IsAgentValid(const ICrowdAgentInterface *)
| Name | IsAgentValid |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include Path | #include "Navigation/CrowdManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp |
bool IsAgentValid
(
const ICrowdAgentInterface * Agent
) const