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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UCrowdManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UCrowdManager * GetCurrent
(
UObject* WorldContextObject |
Navigation/CrowdManager.h | ||
static UCrowdManager * GetCurrent
(
UWorld* World |
Navigation/CrowdManager.h |
GetCurrent(UObject *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include Path | #include "Navigation/CrowdManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp |
static UCrowdManager * GetCurrent
(
UObject * WorldContextObject
)
GetCurrent(UWorld *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include Path | #include "Navigation/CrowdManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp |
static UCrowdManager * GetCurrent
(
UWorld * World
)