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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UCrowdFollowingComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyCrowdAgentVelocity
(
const FVector& NewVelocity, |
Navigation/CrowdFollowingComponent.h | ||
virtual void ApplyCrowdAgentVelocity
(
const FVector& NewVelocity, |
Pass agent velocity to movement component | Navigation/CrowdFollowingComponent.h |
ApplyCrowdAgentVelocity(const FVector &, const FVector &, bool)
| Name | ApplyCrowdAgentVelocity |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h |
| Include Path | #include "Navigation/CrowdFollowingComponent.h" |
virtual void ApplyCrowdAgentVelocity
(
const FVector & NewVelocity,
const FVector & DestPathCorner,
bool bTraversingLink
)
ApplyCrowdAgentVelocity(const FVector &, const FVector &, bool, bool)
Description
Pass agent velocity to movement component
| Name | ApplyCrowdAgentVelocity |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h |
| Include Path | #include "Navigation/CrowdFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp |
virtual void ApplyCrowdAgentVelocity
(
const FVector & NewVelocity,
const FVector & DestPathCorner,
bool bTraversingLink,
bool bIsNearEndOfPath
)