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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBrainComponent
- UBrainComponent::StopLogic()
- UBehaviorTreeComponent::StopLogic()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h |
| Include | #include "BrainComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BrainComponent.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Logic")
virtual void StopLogic
(
const FString & Reason
)
Remarks
Stops currently running brain logic.