Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBrainComponent
- UBrainComponent::PauseLogic()
- UBehaviorTreeComponent::PauseLogic()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h |
| Include | #include "BrainComponent.h" |
virtual void PauseLogic
(
const FString & Reason
)
Remarks
Pause logic and blackboard updates.