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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBrainComponent
- UBrainComponent::PauseLogic()
- UStateTreeComponent::PauseLogic()
- UBehaviorTreeComponent::PauseLogic()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h |
| Include | #include "BrainComponent.h" |
virtual void PauseLogic
&40;
const FString & Reason
&41;
Remarks
Pause logic and blackboard updates.