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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBlackboardComponent
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool SetValue
(
const FName& KeyName,
typename TDataClass::FDataType Value
)
|
|
BehaviorTree/BlackboardComponent.h |
|
|
|
BehaviorTree/BlackboardComponent.h |
|
SetValue(const FName &, typename TDataClass::FDataType)
| |
|
| Name |
SetValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include Path |
#include "BehaviorTree/BlackboardComponent.h" |
template<class TDataClass>
bool SetValue
(
const FName & KeyName,
typename TDataClass::FDataType Value
)
SetValue(FBlackboard::FKey, typename TDataClass::FDataType)
| |
|
| Name |
SetValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include Path |
#include "BehaviorTree/BlackboardComponent.h" |
template<class TDataClass>
bool SetValue
(
FBlackboard::FKey KeyID,
typename TDataClass::FDataType Value
)