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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBlackboardComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearValue
(
const FName& KeyName |
BehaviorTree/BlackboardComponent.h |
|
|
void ClearValue
(
FBlackboard::FKey KeyID |
BehaviorTree/BlackboardComponent.h |
|
ClearValue(const FName &)
| Name | ClearValue |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include Path | #include "BehaviorTree/BlackboardComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlackboardComponent.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Components|Blackboard")
void ClearValue
(
const FName & KeyName
)
ClearValue(FBlackboard::FKey)
| Name | ClearValue |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include Path | #include "BehaviorTree/BlackboardComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlackboardComponent.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Components|Blackboard")
void ClearValue
(
FBlackboard::FKey KeyID
)