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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBehaviorTreeManager * GetCurrent
(
UWorld* World |
BehaviorTree/BehaviorTreeManager.h | ||
static UBehaviorTreeManager * GetCurrent
(
UObject* WorldContextObject |
BehaviorTree/BehaviorTreeManager.h |
GetCurrent(UWorld *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h |
| Include Path | #include "BehaviorTree/BehaviorTreeManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp |
static UBehaviorTreeManager * GetCurrent
(
UWorld * World
)
GetCurrent(UObject *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h |
| Include Path | #include "BehaviorTree/BehaviorTreeManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp |
static UBehaviorTreeManager * GetCurrent
(
UObject * WorldContextObject
)