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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTreeComponent
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/BehaviorTreeComponent.h | ||
UBehaviorTreeComponent
(
FVTableHelper& Helper |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. | BehaviorTree/BehaviorTreeComponent.h |
UBehaviorTreeComponent(const FObjectInitializer &)
| Name | UBehaviorTreeComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
UBehaviorTreeComponent
(
const FObjectInitializer & ObjectInitializer
)
UBehaviorTreeComponent(FVTableHelper &)
Description
DO NOT USE. This constructor is for internal usage only for hot-reload purposes.
| Name | UBehaviorTreeComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
UBehaviorTreeComponent
(
FVTableHelper & Helper
)