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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAuxNodeActive
(
const UBTAuxiliaryNode* AuxNode |
BehaviorTree/BehaviorTreeComponent.h | ||
bool IsAuxNodeActive
(
const UBTAuxiliaryNode* AuxNodeTemplate, |
BehaviorTree/BehaviorTreeComponent.h |
IsAuxNodeActive(const UBTAuxiliaryNode *)
| Name | IsAuxNodeActive |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
bool IsAuxNodeActive
(
const UBTAuxiliaryNode * AuxNode
) const
true if aux node is currently active
IsAuxNodeActive(const UBTAuxiliaryNode *, int32)
| Name | IsAuxNodeActive |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
bool IsAuxNodeActive
(
const UBTAuxiliaryNode * AuxNodeTemplate,
int32 InstanceIdx
) const