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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
| Name | FBTSuspendBranchActionsScoped |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
Syntax
struct FBTSuspendBranchActionsScoped
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBTSuspendBranchActionsScoped
(
UBehaviorTreeComponent& InBTComp, |
BehaviorTree/BehaviorTreeComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBTSuspendBranchActionsScoped() |
BehaviorTree/BehaviorTreeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BTComp | UBehaviorTreeComponent & | BehaviorTree/BehaviorTreeComponent.h |