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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EvaluateBranch
(
EBTNodeResult::Type LastResult |
Evaluate a branch as current active node is finished | BehaviorTree/BehaviorTreeComponent.h | |
void EvaluateBranch
(
const UBTDecorator& RequestedBy |
Evaluate a branch as the decorator conditions have changed | BehaviorTree/BehaviorTreeComponent.h |
EvaluateBranch(EBTNodeResult::Type)
Description
Evaluate a branch as current active node is finished
| Name | EvaluateBranch |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void EvaluateBranch
(
EBTNodeResult::Type LastResult
)
EvaluateBranch(const UBTDecorator &)
Description
Evaluate a branch as the decorator conditions have changed
| Name | EvaluateBranch |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void EvaluateBranch
(
const UBTDecorator & RequestedBy
)