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DEPRECATED Replace with UBTTask_Wait that now accepts blackboard keys Wait task node. Wait for the time specified by a Blackboard key when executed.
| Name | UBTTask_WaitBlackboardTime |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |
| Include Path | #include "BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h" |
Syntax
UCLASS (HideCategories=Wait, hidden, MinimalAPI)
class UBTTask_WaitBlackboardTime : public UBTTask_Wait
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTTaskNode → UBTTask_Wait → UBTTask_WaitBlackboardTime
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTTask_WaitBlackboardTime
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetSelectedBlackboardKey() |
Get name of selected blackboard key | BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data | BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |
Protected
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetErrorMessage() |
Validates this node and returns the resulting error message. Empty means no error. | BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |