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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBTTaskNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WaitForMessage
(
UBehaviorTreeComponent& OwnerComp, |
Register message observer | BehaviorTree/BTTaskNode.h | |
void WaitForMessage
(
UBehaviorTreeComponent& OwnerComp, |
BehaviorTree/BTTaskNode.h |
WaitForMessage(UBehaviorTreeComponent &, FName)
Description
Register message observer
| Name | WaitForMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
| Include Path | #include "BehaviorTree/BTTaskNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
void WaitForMessage
(
UBehaviorTreeComponent & OwnerComp,
FName MessageType
) const
WaitForMessage(UBehaviorTreeComponent &, FName, int32)
| Name | WaitForMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
| Include Path | #include "BehaviorTree/BTTaskNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
void WaitForMessage
(
UBehaviorTreeComponent & OwnerComp,
FName MessageType,
int32 RequestID
) const