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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBTNode
Description
Initialize memory block. InitializeNodeMemory template function is provided to help initialize the memory.
Derived Overrides
- UBTComposite_SimpleParallel::InitializeMemory
- UBTCompositeNode::InitializeMemory
- UBTDecorator_ConditionalLoop::InitializeMemory
- UBTDecorator_ConeCheck::InitializeMemory
- UBTDecorator_Cooldown::InitializeMemory
- UBTDecorator_KeepInCone::InitializeMemory
- UBTDecorator_Loop::InitializeMemory
- UBTDecorator_LoopUntil::InitializeMemory
- UBTDecorator_TagCooldown::InitializeMemory
- UBTDecorator_TimeLimit::InitializeMemory
- UBTService_DefaultFocus::InitializeMemory
- UBTService_RunEQS::InitializeMemory
- UBTTask_GameplayTaskBase::InitializeMemory
- UBTTask_MoveTo::InitializeMemory
- UBTTask_RotateToFaceBBEntry::InitializeMemory
- UBTTask_RunEQSQuery::InitializeMemory
| Name | InitializeMemory |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include Path | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual void InitializeMemory
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
EBTMemoryInit::Type InitType
) const