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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBTNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTNode * GetNodeInstance
(
FBehaviorTreeSearchData& SearchData |
BehaviorTree/BTNode.h | ||
UBTNode * GetNodeInstance
(
const UBehaviorTreeComponent& OwnerComp, |
BehaviorTree/BTNode.h |
GetNodeInstance(FBehaviorTreeSearchData &)
| Name | GetNodeInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include Path | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
UBTNode * GetNodeInstance
(
FBehaviorTreeSearchData & SearchData
) const
GetNodeInstance(const UBehaviorTreeComponent &, uint8 *)
| Name | GetNodeInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include Path | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
UBTNode * GetNodeInstance
(
const UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory
) const
node instance if bCreateNodeInstance was set