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Reached Move Goal decorator node. A decorator node that bases its condition on whether the AI controller's path following component returns that it has reached its goal.
| Name | UBTDecorator_ReachedMoveGoal |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h |
| Include Path | #include "BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h" |
Syntax
UCLASS (Meta=(DeprecatedNode, DeprecationMessage="Please use IsAtLocation decorator instead."),
MinimalAPI)
class UBTDecorator_ReachedMoveGoal : public UBTDecorator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTAuxiliaryNode → UBTDecorator → UBTDecorator_ReachedMoveGoal
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTDecorator_ReachedMoveGoal
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h |
Functions
Public
Overridden from UBTDecorator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CalculateRawConditionValue
(
UBehaviorTreeComponent& OwnerComp, |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed | BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetNodeIconName() |
Get the name of the icon used to display this node in the editor | BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h |