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Loop until decorator node. A decorator node that loops execution until the child execution returns the required result
| Name | UBTDecorator_LoopUntil |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_LoopUntil.h |
| Include Path | #include "BehaviorTree/Decorators/BTDecorator_LoopUntil.h" |
Syntax
UCLASS (HideCategories=(FlowControl, Condition), MinimalAPI)
class UBTDecorator_LoopUntil : public UBTDecorator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTAuxiliaryNode → UBTDecorator → UBTDecorator_LoopUntil
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTDecorator_LoopUntil
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Decorators/BTDecorator_LoopUntil.h |